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	<title>Comments for Digital Chalkie</title>
	<link>http://www.digitalchalkie.com</link>
	<description>Group blog for Learning &#38; Technology Chalkies</description>
	<pubDate>Fri, 30 Jul 2010 19:50:32 +0000</pubDate>
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		<title>Comment on Learning to change by Maryjane</title>
		<link>http://www.digitalchalkie.com/2008/05/11/learning-to-change/#comment-45701</link>
		<dc:creator>Maryjane</dc:creator>
		<pubDate>Fri, 04 Jun 2010 21:07:04 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2008/05/11/learning-to-change/#comment-45701</guid>
		<description>This is incredible and we need to spread it to school districts. It was posted two years ago and I've not seen new policies or classroom innovations happen since then. People are afraid of what the kids might do. Hello - they are already doing it - let's capture their energy and rescue education from the depths!</description>
		<content:encoded><![CDATA[<p>This is incredible and we need to spread it to school districts. It was posted two years ago and I&#8217;ve not seen new policies or classroom innovations happen since then. People are afraid of what the kids might do. Hello - they are already doing it - let&#8217;s capture their energy and rescue education from the depths!</p>
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		<title>Comment on Email is for Old People by Suzanne</title>
		<link>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-44637</link>
		<dc:creator>Suzanne</dc:creator>
		<pubDate>Fri, 21 May 2010 17:06:37 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-44637</guid>
		<description>I cannot help but think that this trend, while reflecting archetypal youth rejection of all things "adult," is also related to the digital immigrant/digital native thing. The young are very flexible, very willing to ride the crest of the new (whatever that may be) while older people tend to be more cautious and even resistant to change. This difference between them may be heightened by the relative comfort with technology and its changes.</description>
		<content:encoded><![CDATA[<p>I cannot help but think that this trend, while reflecting archetypal youth rejection of all things &#8220;adult,&#8221; is also related to the digital immigrant/digital native thing. The young are very flexible, very willing to ride the crest of the new (whatever that may be) while older people tend to be more cautious and even resistant to change. This difference between them may be heightened by the relative comfort with technology and its changes.</p>
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		<title>Comment on Email is for Old People by Maryjane</title>
		<link>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-43911</link>
		<dc:creator>Maryjane</dc:creator>
		<pubDate>Sat, 15 May 2010 15:56:26 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-43911</guid>
		<description>This made me laugh outloud. School districts are still discussing whether they'll give access to students for email; do all their business by email instead of walking next door and talking to someone; and wonder why there are so many requests for open records from the public.

As an old person, I love FB because I can see what my grandchildren are doing; keep up with my friends of 30+ years; and socialize without the telephone in my ear.

Some people, not just old people, need to get with it in order to enjoy the new communication tools out there.</description>
		<content:encoded><![CDATA[<p>This made me laugh outloud. School districts are still discussing whether they&#8217;ll give access to students for email; do all their business by email instead of walking next door and talking to someone; and wonder why there are so many requests for open records from the public.</p>
<p>As an old person, I love FB because I can see what my grandchildren are doing; keep up with my friends of 30+ years; and socialize without the telephone in my ear.</p>
<p>Some people, not just old people, need to get with it in order to enjoy the new communication tools out there.</p>
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		<title>Comment on Learning to change by Nick Smith</title>
		<link>http://www.digitalchalkie.com/2008/05/11/learning-to-change/#comment-32856</link>
		<dc:creator>Nick Smith</dc:creator>
		<pubDate>Fri, 09 Oct 2009 19:16:55 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2008/05/11/learning-to-change/#comment-32856</guid>
		<description>This video was exactly what I needed/wanted to hear. As a student working towards being a teacher, I find it great to not only revolutionize teaching, but to re-invent it all together. One woman mentioned learning not just in the classroom, but in the community. This had me thinking how we are transitioning to education as classroom view, where students are in a box and have to fill that box with everything their given to a web of learning. This new web of learning includes the classroom of schools, but it also includes the community, home, abroad, and the internet. Does this new view of learning come from how the internet (world wide web) has shaped our understanding? 
I liked the conclusion of with the death of education, comes the dawn of learning. Thanks for the great post!
Nick ED205</description>
		<content:encoded><![CDATA[<p>This video was exactly what I needed/wanted to hear. As a student working towards being a teacher, I find it great to not only revolutionize teaching, but to re-invent it all together. One woman mentioned learning not just in the classroom, but in the community. This had me thinking how we are transitioning to education as classroom view, where students are in a box and have to fill that box with everything their given to a web of learning. This new web of learning includes the classroom of schools, but it also includes the community, home, abroad, and the internet. Does this new view of learning come from how the internet (world wide web) has shaped our understanding?<br />
I liked the conclusion of with the death of education, comes the dawn of learning. Thanks for the great post!<br />
Nick ED205</p>
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		<title>Comment on Email is for Old People by Scott Merrick</title>
		<link>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-30808</link>
		<dc:creator>Scott Merrick</dc:creator>
		<pubDate>Sat, 01 Aug 2009 13:25:51 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2008/11/22/email-is-for-old-people/#comment-30808</guid>
		<description>Hey there, feel free to unpublish this comment--it's more or less for your own info:

This is to let you know that Digital Chalkie has been nominated for Blog-o-the-Month at the Blogger's Hut on Second Life at ISTE Island. Feel free to grab a "nominated" image at http://scottsecondlife.blogspot.com to share on your site to encourage readers to visit Second Life at http://slurl.com/secondlife/ISTE%20Island/18/130/23/ and click the appropriate square on the polling object to vote for your blog! September's winner will occupy the inhouse RSS feed and a prominent graphic screengrab display in the hut for all to see. The Blog Hut typically sees 600+ avatars per month, and ISTE members inworld number upwards of 5,000 avatars.

Cheers!

Scott Merrick
Scottmerrick Oh in Second Life</description>
		<content:encoded><![CDATA[<p>Hey there, feel free to unpublish this comment&#8211;it&#8217;s more or less for your own info:</p>
<p>This is to let you know that Digital Chalkie has been nominated for Blog-o-the-Month at the Blogger&#8217;s Hut on Second Life at ISTE Island. Feel free to grab a &#8220;nominated&#8221; image at <a href="http://scottsecondlife.blogspot.com" rel="nofollow">http://scottsecondlife.blogspot.com</a> to share on your site to encourage readers to visit Second Life at <a href="http://slurl.com/secondlife/ISTE%20Island/18/130/23/" rel="nofollow">http://slurl.com/secondlife/ISTE%20Island/18/130/23/</a> and click the appropriate square on the polling object to vote for your blog! September&#8217;s winner will occupy the inhouse RSS feed and a prominent graphic screengrab display in the hut for all to see. The Blog Hut typically sees 600+ avatars per month, and ISTE members inworld number upwards of 5,000 avatars.</p>
<p>Cheers!</p>
<p>Scott Merrick<br />
Scottmerrick Oh in Second Life</p>
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		<title>Comment on Comic Life and Second Life by Laura Seabrook</title>
		<link>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24904</link>
		<dc:creator>Laura Seabrook</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:49:30 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24904</guid>
		<description>I have one other question, which I can't find answer to on the Murku wiki (no doubt the answer is right there and I keep missing it) - where/how does one get it?</description>
		<content:encoded><![CDATA[<p>I have one other question, which I can&#8217;t find answer to on the Murku wiki (no doubt the answer is right there and I keep missing it) - where/how does one get it?</p>
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		<title>Comment on Comic Life and Second Life by Laura Seabrook</title>
		<link>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24902</link>
		<dc:creator>Laura Seabrook</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:36:14 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24902</guid>
		<description>Murku looks really interesting (and I shall definitely try it), though the examples could do with some improvement, as per my comments above. Positioning can be important - see the Blambot article at http://www.blambot.com/grammar.shtml</description>
		<content:encoded><![CDATA[<p>Murku looks really interesting (and I shall definitely try it), though the examples could do with some improvement, as per my comments above. Positioning can be important - see the Blambot article at <a href="http://www.blambot.com/grammar.shtml" rel="nofollow">http://www.blambot.com/grammar.shtml</a></p>
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		<title>Comment on Comic Life and Second Life by Kim Flintoff</title>
		<link>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24795</link>
		<dc:creator>Kim Flintoff</dc:creator>
		<pubDate>Wed, 11 Feb 2009 03:55:00 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24795</guid>
		<description>Murku is designed to facilitate the construction of comics based on content in a Second Life TM, ie SL, environment. Murku will be of interest to those who have always dreamt of creating their own comics but who find the drawing of comics either too challenging or too laborious. For example you might create comics the following way, this is most appropriate for those who are graphic artists:


http://murku.pbwiki.com</description>
		<content:encoded><![CDATA[<p>Murku is designed to facilitate the construction of comics based on content in a Second Life TM, ie SL, environment. Murku will be of interest to those who have always dreamt of creating their own comics but who find the drawing of comics either too challenging or too laborious. For example you might create comics the following way, this is most appropriate for those who are graphic artists:</p>
<p><a href="http://murku.pbwiki.com" rel="nofollow">http://murku.pbwiki.com</a></p>
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		<title>Comment on Comic Life and Second Life by Laura Seabrook</title>
		<link>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24689</link>
		<dc:creator>Laura Seabrook</dc:creator>
		<pubDate>Sun, 08 Feb 2009 08:05:04 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24689</guid>
		<description>Actually there was a typo in my previous comment. I meant to write wouldn't be, not would as far as being the first to do an SL comic. I discovered Plywood shortly after starting my own, which can be found at http://www.plywoodcomic.com/strip1.htm</description>
		<content:encoded><![CDATA[<p>Actually there was a typo in my previous comment. I meant to write wouldn&#8217;t be, not would as far as being the first to do an SL comic. I discovered Plywood shortly after starting my own, which can be found at <a href="http://www.plywoodcomic.com/strip1.htm" rel="nofollow">http://www.plywoodcomic.com/strip1.htm</a></p>
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		<title>Comment on Comic Life and Second Life by Kim Flintoff</title>
		<link>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24675</link>
		<dc:creator>Kim Flintoff</dc:creator>
		<pubDate>Sun, 08 Feb 2009 01:24:17 +0000</pubDate>
		<guid>http://www.digitalchalkie.com/2007/06/02/comic-life-and-second-life/#comment-24675</guid>
		<description>Hi Laura,

The example in the article wasn't intended to be a highly refined product - it literally took me 60 seconds to create with some random images grabbed from my hard drive.

The points you make about production value have some validity in a publishing model - however in a learning model the focus might be mainly on constructing ideas through the process of creation.

I've often found, when introducing materials to teachers and students, that there can be a disincentive to pursue a task if the examples offered seem to be too far beyond their perceived capabilities.

When all is said and done, I'm a drama teacher - I can see some uses for this sort of work in the process of teaching and learning... and yes, I can see it as a publishing platform too... but in the classroom the final product isn't always the most important thing.

And if you were starting SL comics in 2007 you're mistaken about being the first to do so - I saw comic strips from SL being created back in 2005 shortly after I started playing in the space.</description>
		<content:encoded><![CDATA[<p>Hi Laura,</p>
<p>The example in the article wasn&#8217;t intended to be a highly refined product - it literally took me 60 seconds to create with some random images grabbed from my hard drive.</p>
<p>The points you make about production value have some validity in a publishing model - however in a learning model the focus might be mainly on constructing ideas through the process of creation.</p>
<p>I&#8217;ve often found, when introducing materials to teachers and students, that there can be a disincentive to pursue a task if the examples offered seem to be too far beyond their perceived capabilities.</p>
<p>When all is said and done, I&#8217;m a drama teacher - I can see some uses for this sort of work in the process of teaching and learning&#8230; and yes, I can see it as a publishing platform too&#8230; but in the classroom the final product isn&#8217;t always the most important thing.</p>
<p>And if you were starting SL comics in 2007 you&#8217;re mistaken about being the first to do so - I saw comic strips from SL being created back in 2005 shortly after I started playing in the space.</p>
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