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I used a few available images from Second Life® drama classes to piece together an example of the output. I then got to thinking about all the possible uses for this software in learning environments. Combined with Second Life®, Comic Life becomes an incredibly creative tool. At the very least you could combine SL Snapshots from inworld events and use the chat logs as dialogues to create engaging documents of events - think of comic book minutes from meetings - people might actually read them!
In a school context there are many possibilities… and cross-media at that! Think of English classes that use Second Life®/Comic Life to create graphic novels; media classes with storyboards and crossovers; science to document experimental procedures and observations (with or without SL involvement); SOSE to represent historical events, to document cultural encounters, etc; what about 3D visual representations of mathematical concepts and proofs?
These are just initial thoughts - but I can see the possibilities of a really engaging set of learning activities with amazing output that is student created. The boon in this instance is that the Comic Life software is incredibly simple to use but the possibilities for creative expression of fictional and non-fictional narratives are seemingly limitless.